Matemáticas para videojuegos

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Author : Eric Lengyel


551 Pages  Hardcover 

2nd Edition  |  Previous Editions: 2001

©2004 , Published


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This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at... more


Includes four new chapters: the graphics pipeline, the stencil shadow rendering technique, curves & surfaces, and numerical methods

Concentrates on key mathematical topics for programming 3D game engines

Discusses applications in the context of the OpenGL architecture due to its cross-platform nat... more