Matemáticas para videojuegos

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Author : Eric Lengyel

9781584502777

551 Pages  Hardcover 

2nd Edition  |  Previous Editions: 2001

©2004 , Published

$37.50

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This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at... more

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Includes four new chapters: the graphics pipeline, the stencil shadow rendering technique, curves & surfaces, and numerical methods

Concentrates on key mathematical topics for programming 3D game engines

Discusses applications in the context of the OpenGL architecture due to its cross-platform nat... more

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