Fundamental 2D Game Programming with Java

  • AUTHOR: Timothy M. Wright
  • ISBN-13: 9781305076532 
  • Grade(s): 9 | 10 | 11 | 12
  • 688 Pages  Paperback 
  • 1st Edition
  • ©2015     Published
  • Prices are valid only in the respective region


About The Product

Learning the fundamentals of 2D game programming is the key to quickly building your game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book’s three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. Sharpen your Java skills and have a great time creating games with FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA.


  • Approaches game programming from the indie developer point of view, instead of the usual AAA 3D programming view.
  • Three sections cover foundation issues, polishing, and completing your games.
  • Walks users throughout the process of creating a complete game from scratch.

About the Contributor

  • Timothy M. Wright

    Timothy M. Wright is a software engineer working on the next great indie game. For the last decade, he has worked for R&D companies, using optics and lasers. Previously a professional musician, Timothy earned his bachelor degree in software engineering and worked for many years doing research and development. He has been writing Java code for more than a decade and has previously published tutorials on, where he has been a forum moderator for years. When not creating games or playing them, he enjoys jazz piano, poker, cooking, and brewing his own beer.

Table of Contents

1. Hello World.
2. Input.
3. Transformations.
4. Time and Space.
5. Simple Game Framework.
6. Vector 2f Updates.
7. Intersection Testing.
8. Game Prototype.
9. Files and Resources.
10. Images
11. Text.
12. Threads.
13. Sound.
14. Deployment with ANT.
15. Collision Detection.
16. Tools.
17. Space Rocks.
18. Conclusion.