Principles of Program Design: Problem-Solving with JavaScript

  • AUTHOR: Paul Addison
  • ISBN-13: 9781111526504 
  • Grade(s): 9 | 10 | 11 | 12
  • 406 Pages  Paperback 
  • 1st Edition
  • ©2012     Published
  • Prices are valid only in the respective region


About The Product

From the respected instructor and author Paul Addison, PRINCIPLES OF PROGRAM DESIGN: PROBLEM SOLVING WITH JAVASCRIPT gives your students the fundamental concepts of good program design, illustrated and reinforced by hands-on examples using JavaScript. Why JavaScript? It simply illustrates the programming concepts explained in the book, requires no special editor or compiler, and runs in any browser. Little or no experience is needed because the emphasis is on learning by doing. There are examples of coding exercises throughout every chapter, varying in length and representing simple to complex problems. Students are encouraged to think in terms of the logical steps needed to solve a problem and can take these skills with them to any programming language in the future. To help reinforce concepts for your students, each chapter has a chapter summary, review questions, hand-on activities, and a running case study that students build on in each chapter.


  • With little or no experience required, PRINCIPLES OF PROGRAM DESIGN: PROBLEM SOLVING WITH JAVASCRIPT emphasizes learning by doing through examples of fundamental concepts of good program design, illustrated and reinforced by hands-on exercises using JavaScript.
  • Direct application of concepts: Problem solutions are developed in pseudo code and converted to JavaScript in each chapter, so that students get to see programming concepts put into action. Debugging strategies and techniques are explained, so that students can find and fix their own mistakes. Flowcharting is also introduced as an algorithm development method.
  • Good programming practices: Students are encouraged to develop good techniques and habits, and follow prescribed conventions and styles, including program documentation, comments in code, and consistent indentation and naming procedures.
  • Complete Instructor Resources include: Instructor's Manual, ExamView, PowerPoint , Solution files available on CD or for download at

About the Contributor

  • Paul Addison

Table of Contents

1. The Craft of Programming.
2. The JavaScript Language.
3. Objects, Events, and Graphical User Interfaces.
4. The Sequence Structure.
5. The Selection Structure.
6. The Repetition Structure.
7. Complex Conditions.
8. Modules and Functions.
9. Menus and Data Validation.
10. Arrays.
11. Building Programs.
12. Sorting Data.
13. Recursion.
Appendix A: HTML Tutorial.